
DG's aren't worth the grind since nerfs were done. Combined factors of DGs being nerfed and exp being difficult, caused many players to quit and lowbies don't even stick around for longer than a month.

We had tried helping several recently, for them all to quit because the game isn't player friendly. New players should not have to rely on end game players to get them to where they need to be. It also gives end game players an unfair responsibility of basically having to help new players nearly every step of the way.

I'm going to try to keep this as brief as possible. Most DGs should be reworked and exp adjusted for all caps. One general change I thought about was making Base Gears the equivalent to +7 gears. This means that new players can farm most DGs with relative ease, but if they want to farm faster or prepare for the next cap, get regular gears and enhance those themselves. It's a thing that would help any new player since the current base gears are garbage.Īnother problem which is understandably hard to balance is how medics and tanks struggle with farming.ĭrasilmarsh, Bitterstone Core, Ignis Vortex and Subterranean Factory give too much exp compared to what they have to farm for. They should be farming accessories to gear themselves, instead they end up doing 10-15 runs and have to de-exp.

It shouldn't be nuked but lowered so people can farm it and get what they need before they move up.įrom SF, DGs give terrible exp so should be buffed everywhere.Īn overall buff to all DGs, would be give Team Mode dungeons a great buff in exp so they are worth doing.
#EDEN ETERNAL VENDETTA GAMEPAD SUPPROT FREE#
This would mean that players can solo farm and get themselves leveled without having to get a free ride to level 59 then participate in exp parties in DV, which no one likes to do. Overall buff to everywhere: increase the trash drops sell value (HP/SP pots, general item trash).
